Masahiro Sakurai on Creating Games
2022
2022 · 55 episodes
1. About This Channel
2022-08-24 · 7m
2. Masahiro Sakurai's Creative Works
2022-08-24 · 2m
3. Stop for Big Moments! [Design Specifics]
2022-08-24 · 4m
4. Kirby's Dream Land [Game Concepts]]
2022-08-25 · 5m
5. Frame Rates [Planning & Game Design]
2022-08-26 · 4m
6. Risk and Reward [Game Essence]
2022-08-29 · 10m
7. Game Development Isn't a Game [Work Ethic]
2022-08-31 · 4m
8. Down with Lag! [Grab Bag]
2022-09-02 · 5m
9. Squeeze and Release [Game Essence]
2022-09-04 · 2m
10. Draw the Light, Not the Asset [Graphics]
2022-09-07 · 3m
11. Kirby's Adventure [Game Concepts]
2022-09-09 · 5m
12. Presentations Are All About Speed! [Work Ethic]
2022-09-12 · 1m
13. Game Awards [Grab Bag]
2022-09-15 · 3m
14. Assigning Animations [Animation]
2022-09-18 · 4m
15. Game Essence in Role-Playing Games [Game Essence]
2022-09-21 · 2m
16. Make It "Pop" [Effects]
2022-09-23 · 2m
17. Just Let Them Play! [Planning & Game Design]
2022-09-26 · 2m
18. Clarity vs. Style [UI]
2022-09-28 · 3m
19. Giving "Weight" to Buttons [Design Specifics]
2022-09-30 · 2m
20. Kirby Super Star [Game Concepts]
2022-10-03 · 7m
21. Try Telling That to the Player [Work Ethic]
2022-10-05 · 2m
22. Name Files Logically [Programming & Tech]
2022-10-07 · 4m
23. Keeping Rewards in Sight [Planning & Game Design]
2022-10-10 · 2m
24. Exercise While You Game! [Grab Bag]
2022-10-12 · 2m
25. Make the Tempo Match the Game [Audio]
2022-10-14 · 2m
26. Fun Beyond Game Essence [Game Essence]
2022-10-17 · 6m
27. Super Smash Bros. [Game Concepts]
2022-10-20 · 8m
28. Too Much is Just Right [Animation]
2022-10-24 · 2m
29. Spec Changes [Work Ethic]
2022-10-26 · 4m
30. Emphasize Objects with Collision [Graphics]
2022-10-28 · 2m
31. The Price of Games [Grab Bag]
2022-10-31 · 2m
32. Strike a Balance with Sound Effects [Audio]
2022-11-02 · 4m
33. Text Size [UI]
2022-11-04 · 3m
34. Making a Living Making Games [Planning & Game Design]
2022-11-07 · 3m
35. Let Your Characters Shine [Effects]
2022-11-09 · 2m
36. Breaking Down Attack Animations [Animation]
2022-11-11 · 3m
37. Jump Physics [Design Specifics]
2022-11-14 · 4m
38. Writing Game Proposals [Work Ethic]
2022-11-16 · 2m
39. My Feline Friend, Fukurashi [Grab Bag]
2022-11-18 · 2m
40. Super Smash Bros. Melee [Game Concepts]
2022-11-21 · 4m
41. The Fiend's Cauldron [Game Essence]
2022-11-23 · 4m
42. A Small Window Into the World [Planning & Game Design]
2022-11-25 · 3m
43. Sharing Info Within a Team [Team Management]
2022-11-28 · 3m
44. Distinguishing Between Major and Minor Elements [Graphics]
2022-11-30 · 2m
45. That Was Then, This Is Now [Grab Bag]
2022-12-02 · 3m
46. Making Your Game Easy to Tune [Programming & Tech]
2022-12-06 · 4m
47. Eight Hit Stop Techniques [Design Specifics]
2022-12-09 · 5m
48. Let Players Cheat the System [Game Essence]
2022-12-12 · 2m
49. Making Lead-ins Instant and Impactful [Animation]
2022-12-14 · 2m
50. Jobs in Game Development [Team Management]
2022-12-16 · 7m
51. The Potential of One Button [Planning & Game Design]
2022-12-20 · 2m
52. Prep Your Proposals Hot and Fast [Work Ethic]
2022-12-23 · 2m
53. Sora Ltd. [Grab Bag]
2022-12-25 · 3m
54. Listen in Various Environments [Audio]
2022-12-28 · 2m
55. Modern Quality of Life Features [UI]
2022-12-30 · 11m
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