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Masahiro Sakurai on Creating Games

2022

2022 · 55 episodes

  1. 1. About This Channel

    2022-08-24 · 7m

  2. 2. Masahiro Sakurai's Creative Works

    2022-08-24 · 2m

  3. 3. Stop for Big Moments! [Design Specifics]

    2022-08-24 · 4m

  4. 4. Kirby's Dream Land [Game Concepts]]

    2022-08-25 · 5m

  5. 5. Frame Rates [Planning & Game Design]

    2022-08-26 · 4m

  6. 6. Risk and Reward [Game Essence]

    2022-08-29 · 10m

  7. 7. Game Development Isn't a Game [Work Ethic]

    2022-08-31 · 4m

  8. 8. Down with Lag! [Grab Bag]

    2022-09-02 · 5m

  9. 9. Squeeze and Release [Game Essence]

    2022-09-04 · 2m

  10. 10. Draw the Light, Not the Asset [Graphics]

    2022-09-07 · 3m

  11. 11. Kirby's Adventure [Game Concepts]

    2022-09-09 · 5m

  12. 12. Presentations Are All About Speed! [Work Ethic]

    2022-09-12 · 1m

  13. 13. Game Awards [Grab Bag]

    2022-09-15 · 3m

  14. 14. Assigning Animations [Animation]

    2022-09-18 · 4m

  15. 15. Game Essence in Role-Playing Games [Game Essence]

    2022-09-21 · 2m

  16. 16. Make It "Pop" [Effects]

    2022-09-23 · 2m

  17. 17. Just Let Them Play! [Planning & Game Design]

    2022-09-26 · 2m

  18. 18. Clarity vs. Style [UI]

    2022-09-28 · 3m

  19. 19. Giving "Weight" to Buttons [Design Specifics]

    2022-09-30 · 2m

  20. 20. Kirby Super Star [Game Concepts]

    2022-10-03 · 7m

  21. 21. Try Telling That to the Player [Work Ethic]

    2022-10-05 · 2m

  22. 22. Name Files Logically [Programming & Tech]

    2022-10-07 · 4m

  23. 23. Keeping Rewards in Sight [Planning & Game Design]

    2022-10-10 · 2m

  24. 24. Exercise While You Game! [Grab Bag]

    2022-10-12 · 2m

  25. 25. Make the Tempo Match the Game [Audio]

    2022-10-14 · 2m

  26. 26. Fun Beyond Game Essence [Game Essence]

    2022-10-17 · 6m

  27. 27. Super Smash Bros. [Game Concepts]

    2022-10-20 · 8m

  28. 28. Too Much is Just Right [Animation]

    2022-10-24 · 2m

  29. 29. Spec Changes [Work Ethic]

    2022-10-26 · 4m

  30. 30. Emphasize Objects with Collision [Graphics]

    2022-10-28 · 2m

  31. 31. The Price of Games [Grab Bag]

    2022-10-31 · 2m

  32. 32. Strike a Balance with Sound Effects [Audio]

    2022-11-02 · 4m

  33. 33. Text Size [UI]

    2022-11-04 · 3m

  34. 34. Making a Living Making Games [Planning & Game Design]

    2022-11-07 · 3m

  35. 35. Let Your Characters Shine [Effects]

    2022-11-09 · 2m

  36. 36. Breaking Down Attack Animations [Animation]

    2022-11-11 · 3m

  37. 37. Jump Physics [Design Specifics]

    2022-11-14 · 4m

  38. 38. Writing Game Proposals [Work Ethic]

    2022-11-16 · 2m

  39. 39. My Feline Friend, Fukurashi [Grab Bag]

    2022-11-18 · 2m

  40. 40. Super Smash Bros. Melee [Game Concepts]

    2022-11-21 · 4m

  41. 41. The Fiend's Cauldron [Game Essence]

    2022-11-23 · 4m

  42. 42. A Small Window Into the World [Planning & Game Design]

    2022-11-25 · 3m

  43. 43. Sharing Info Within a Team [Team Management]

    2022-11-28 · 3m

  44. 44. Distinguishing Between Major and Minor Elements [Graphics]

    2022-11-30 · 2m

  45. 45. That Was Then, This Is Now [Grab Bag]

    2022-12-02 · 3m

  46. 46. Making Your Game Easy to Tune [Programming & Tech]

    2022-12-06 · 4m

  47. 47. Eight Hit Stop Techniques [Design Specifics]

    2022-12-09 · 5m

  48. 48. Let Players Cheat the System [Game Essence]

    2022-12-12 · 2m

  49. 49. Making Lead-ins Instant and Impactful [Animation]

    2022-12-14 · 2m

  50. 50. Jobs in Game Development [Team Management]

    2022-12-16 · 7m

  51. 51. The Potential of One Button [Planning & Game Design]

    2022-12-20 · 2m

  52. 52. Prep Your Proposals Hot and Fast [Work Ethic]

    2022-12-23 · 2m

  53. 53. Sora Ltd. [Grab Bag]

    2022-12-25 · 3m

  54. 54. Listen in Various Environments [Audio]

    2022-12-28 · 2m

  55. 55. Modern Quality of Life Features [UI]

    2022-12-30 · 11m

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