Masahiro Sakurai on Creating Games
2023
2023 · 122 episodes
1. Flash, Blast, and Smoke [Effects]
2023-01-02 · 3m
2. Deconstruct, Analyze, and Rebuild [Planning & Game Design]
2023-01-04 · 3m
3. Team Digital or Team Physical? [Grab Bag]
2023-01-06 · 2m
4. Kirby Air Ride [Game Concepts]
2023-01-09 · 6m
5. Don't Wait to Speak Your Mind [Team Management]
2023-01-11 · 3m
6. Don't Anchor Your Center Point [Design Specifics]
2023-01-13 · 2m
7. Attack Poses [Animation]
2023-01-16 · 3m
8. Get the Sense of Scale Right [Graphics]
2023-01-18 · 3m
9. Good Errands and Bad Errands [Planning & Game Design]
2023-01-20 · 3m
10. Falling Sells the Feeling of Flight [Game Essence]
2023-01-23 · 2m
11. Sora's Work-From-Home Strategies [Grab Bag]
2023-01-25 · 4m
12. You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
2023-01-27 · 3m
13. Put Parameters in Brackets [Programming & Tech]
2023-01-30 · 5m
14. Game Music and Ambient Sounds [Audio]
2023-02-01 · 3m
15. Directors Need to Be Unique [Work Ethic]
2023-02-03 · 2m
16. Do We Really Need Enemies? [Game Essence]
2023-02-06 · 3m
17. Competing with the Past [Grab Bag]
2023-02-09 · 3m
18. Say No to Slow! [Design Specifics]
2023-02-11 · 3m
19. Meteos [Game Concepts]
2023-02-14 · 8m
20. Consider Rewards First [Game Essence]
2023-02-17 · 2m
21. Learn to Count Frames! [Planning & Game Design]
2023-02-20 · 3m
22. Follow-Throughs Make the Impact [Animation]
2023-02-22 · 4m
23. Loading Screens [UI]
2023-02-24 · 2m
24. Visual Effects in Slow Motion [Effects]
2023-02-28 · 11m
25. Marketing is Multiplicative [Marketing]
2023-03-03 · 3m
26. Games and Eye Strain [Grab Bag]
2023-03-06 · 2m
27. Do Competitive Games Have to Be Complex? [Game Essence]
2023-03-08 · 4m
28. Just Do It Already! [Work Ethic]
2023-03-10 · 2m
29. Units of Speed [Design Specifics]
2023-03-14 · 3m
30. Making Tutorials Feel Natural [Planning & Game Design]
2023-03-17 · 3m
31. Game Essence in Falling-Block Puzzle Games [Game Essence]
2023-03-20 · 2m
32. Mastering Up [Grab Bag]
2023-03-22 · 2m
33. Ten People Can Produce Seven People's Work [Team Management]
2023-03-24 · 2m
34. Audio as Fiction and Non-Fiction [Audio]
2023-03-28 · 2m
35. Supervising Art Through Retouches [Graphics]
2023-03-31 · 3m
36. Exaggerate to Make Up for Information Loss [Animation]
2023-04-03 · 2m
37. Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
2023-04-05 · 9m
38. Emphasizing Text [UI]
2023-04-08 · 2m
39. Using Tickets to Manage Tasks [Programming & Tech]
2023-04-11 · 3m
40. Praise the Player! [Planning & Game Design]
2023-04-14 · 2m
41. The Family Computer (and the NES) [Grab Bag]
2023-04-17 · 5m
42. Dying Comes as a Relief? [Game Essence]
2023-04-19 · 2m
43. How I Stuck With My Column [Work Ethic]
2023-04-21 · 4m
44. An Up-Close Look at Smash Bros. Stages [Graphics]
2023-04-24 · 17m
45. Development Secrets of the Original Kirby [Grab Bag]
2023-04-27 · 17m
46. Paint an Accurate Picture of Your Game [Marketing]
2023-04-30 · 3m
47. Behavior at Ledges [Design Specifics]
2023-05-02 · 2m
48. Screen Shake [Effects]
2023-05-05 · 3m
49. Don't Be Unresponsive [Planning & Game Design]
2023-05-08 · 2m
50. Mountain Climbing Is More Than Just Climbing [Game Essence]
2023-05-10 · 2m
51. Posing Suggestions [Animation]
2023-05-13 · 3m
52. Voice Recording [Audio]
2023-05-16 · 4m
53. Super Smash Bros. Brawl [Game Concepts]
2023-05-19 · 7m
54. Don't Rely on a "Plan B" [Work Ethic]
2023-05-21 · 2m
55. Canceled Games [Grab Bag]
2023-05-25 · 3m
56. Menus Define Your World [UI]
2023-05-27 · 2m
57. Branching Tastes [Work Ethic]
2023-05-29 · 4m
58. Game Writing is Unique [Planning & Game Design]
2023-06-01 · 3m
59. Explain Ideas to Everyone at Once [Team Management]
2023-06-05 · 3m
60. The Basics of Pixel Art [Graphics]
2023-06-07 · 2m
61. ♪ PRESS START [Grab Bag]
2023-06-09 · 18m
62. Make Retries Quick [Game Essence]
2023-06-12 · 2m
63. Family BASIC [Programming & Tech]
2023-06-14 · 12m
64. Maps Are Game Screens, Too [Design Specifics]
2023-06-16 · 2m
65. The Fun in Picking Sides [Planning & Game Design]
2023-06-19 · 2m
66. Squashing and Scaling [Animation]
2023-06-21 · 2m
67. Game Demos [Marketing]
2023-06-23 · 3m
68. Daily Report Suggestions [Team Management]
2023-06-26 · 4m
69. Games During My Childhood [Grab Bag]
2023-06-29 · 5m
70. Kid Icarus: Uprising [Game Concepts]
2023-07-04 · 13m
71. Broad Input, Broad Output [Work Ethic]
2023-07-07 · 2m
72. Arranging Music [Audio]
2023-07-10 · 4m
73. Is Your Game Appealing Enough to Start Over? [Game Essence]
2023-07-13 · 4m
74. Motion Sickness in 3D Games [Planning & Game Design]
2023-07-17 · 3m
75. Unifying Visual Style [Graphics]
2023-07-20 · 2m
76. Hit Marks [Effects]
2023-07-25 · 4m
77. The Team Behind Super Smash Bros. Brawl [Grab Bag]
2023-07-28 · 6m
78. Color-Coding Your Game [UI]
2023-08-01 · 2m
79. Game Essence in Shooting Games [Game Essence]
2023-08-04 · 2m
80. Super Smash Bros. for 3DS / Wii U [Game Concepts]
2023-08-08 · 11m
81. Bug Testing Never Ends [Team Management]
2023-08-12 · 4m
82. Staying Organized with Hierarchical Outlines [Planning & Game Design]
2023-08-15 · 2m
83. A Fight Between Live Action and Animation [Graphics]
2023-08-18 · 4m
84. Guidelines [Grab Bag]
2023-08-22 · 3m
85. Masahiro Sakurai on Creating Games Introduction Video
2023-08-24 · 1m
86. Unexpected Results [Design Specifics]
2023-08-25 · 4m
87. Damage Animations [Animation]
2023-08-29 · 4m
88. Official Websites [Marketing]
2023-09-01 · 4m
89. Keep Your Internal Pressure High [Work Ethic]
2023-09-05 · 2m
90. Knockback in Super Smash Bros. [Programming & Tech]
2023-09-08 · 3m
91. The Original Piece is Always Right [Audio]
2023-09-12 · 6m
92. Make Important Elements Bigger [UI]
2023-09-15 · 2m
93. More Game Essence Means Less Broad Appeal [Game Essence]
2023-09-19 · 4m
94. Show and Tell: Some Rare Belongings [Grab Bag]
2023-09-22 · 4m
95. The Perils of Interpolation [Animation]
2023-09-25 · 4m
96. Planning Your Game’s Rewards [Planning & Game Design]
2023-09-28 · 5m
97. Do Graphics Impact Fun? [Graphics]
2023-10-03 · 2m
98. Billboards [Effects]
2023-10-06 · 2m
99. Flick Input [Design Specifics]
2023-10-10 · 2m
100. Special Crossover! #1 [Special]
2023-10-13 · 26m
For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!
101. Special Crossover! #2 [Special]
2023-10-16 · 27m
The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
102. Special Crossover! #3 [Special]
2023-10-19 · 26m
Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!
103. The Majority Shouldn't Always Rule [Work Ethic]
2023-10-24 · 2m
104. The Shoryuken Command [Game Essence]
2023-10-27 · 4m
105. Super Smash Bros. Ultimate [Game Concepts]
2023-10-30 · 12m
106. Avoiding Comparison [Planning & Game Design]
2023-11-02 · 3m
107. Making Games as Part of a Company [Team Management]
2023-11-07 · 3m
108. Fighter Reveal Videos [Marketing]
2023-11-10 · 6m
109. Making Sequels [Planning & Game Design]
2023-11-14 · 4m
110. Odds and Ends of Supervising [Graphics]
2023-11-17 · 11m
111. Facial Animations [Animation]
2023-11-21 · 2m
112. Strong Attack, Light Reverb [Audio]
2023-11-24 · 3m
113. Game & Watch Designs [Grab Bag]
2023-11-28 · 4m
114. I Want to Choose Fast! [UI]
2023-12-01 · 2m
115. The Pros and Cons of Leaderboards [Game Essence]
2023-12-05 · 3m
116. The Power of Suggestion [Work Ethic]
2023-12-08 · 2m
117. How Multiple People Work on One File [Programming & Tech]
2023-12-12 · 2m
118. Teaching Players How to Play [Design Specifics]
2023-12-16 · 2m
119. Making Things Look Miniature [Graphics]
2023-12-19 · 2m
120. It’s Easier If They Already Know [Planning & Game Design]
2023-12-22 · 3m
121. Creators Change, Too [Grab Bag]
2023-12-26 · 2m
122. Finish Everything Within the Day [Team Management]
2023-12-29 · 3m
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