Masahiro Sakurai on Creating Games
2024
2024 · 110 episodes
1. What is “Play”? [Game Essence]
2024-01-02 · 3m
2. Blade Trails [Effects]
2024-01-05 · 3m
3. Let Them Skip, Let Them Pause [UI]
2024-01-09 · 2m
4. Flipped Animation [Animation]
2024-01-12 · 3m
5. Customization Lets Your Imagination Play [Planning & Game Design]
2024-01-16 · 3m
6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
2024-01-19 · 4m
7. Dealing With Color Disparity [Graphics]
2024-01-23 · 2m
8. Giving Feedback for Sound Effects [Audio]
2024-01-26 · 3m
9. Show the Actual Game! [Marketing]
2024-01-30 · 2m
10. Staying True to Your Concept [Work Ethic]
2024-02-02 · 3m
11. Faithfulness Comes First in Licensed Games [Game Essence]
2024-02-06 · 3m
12. Randomness Spices Games Up [Design Specifics]
2024-02-09 · 3m
13. Turning Gift-Giving Into a Game [Grab Bag]
2024-02-13 · 2m
14. Don’t Put Decisions Off [Team Management]
2024-02-16 · 2m
15. Motion Blur [Graphics]
2024-02-20 · 2m
16. Game Essence in Action Games [Game Essence]
2024-02-23 · 3m
17. A: Work Ethic 1 (Category Compilation) #01~#10
2024-02-25 · 29m
18. Animation Blending [Animation]
2024-02-27 · 3m
19. Debug Mode [Programming & Tech]
2024-03-01 · 2m
20. C: Planning & Game Design 1 (Category Compilation) #01~#09
2024-03-03 · 29m
21. Crafting “Similar” Games [Planning & Game Design]
2024-03-05 · 2m
22. Button Settings [UI]
2024-03-08 · 3m
23. Competition and Abundance [Work Ethic]
2024-03-12 · 3m
24. A World Without Footprints [Grab Bag]
2024-03-15 · 2m
25. Presenting Scores [Planning & Design]
2024-03-19 · 4m
26. Making Effects the Right Size [Effects]
2024-03-22 · 2m
27. B: Game Essence 1 (Category Compilation) #01~#06
2024-03-24 · 29m
28. Handicap Systems [Design Specifics]
2024-03-26 · 3m
29. Making "Work" Games Fun [Game Essence]
2024-03-29 · 3m
30. Balancing Ambient Sounds [Audio]
2024-04-02 · 2m
31. Making the Imaginary Feel Real [Graphics]
2024-04-05 · 2m
32. Using Parameters to Establish Characters [Planning & Game Design]
2024-04-09 · 3m
33. Playing Games in Front of Other People [Marketing]
2024-04-12 · 2m
34. Bug Testing Systems [Team Management]
2024-04-16 · 4m
35. 1986: The Year of Legend [Grab Bag]
2024-04-19 · 4m
36. Portraying Fingers [Animation]
2024-04-23 · 2m
37. Advancing Text [UI]
2024-04-26 · 3m
38. Say It, and It Might Come True [Work Ethic]
2024-04-30 · 2m
39. Better Than Not Being Able to Beat the Game [Game Essence]
2024-05-03 · 2m
40. D: Design Specifics 1 (Category Compilation) #01~#08
2024-05-06 · 28m
41. A World with Less Color [Planning & Game Design]
2024-05-07 · 3m
42. Final Output [Graphics]
2024-05-11 · 2m
43. Storage Tips [Grab Bag]
2024-05-14 · 9m
44. Transparency Features [Programming & Tech]
2024-05-17 · 2m
45. Average and Mediocre Are the Same Thing [Design Specifics]
2024-05-21 · 3m
46. Mandatory Strategies and Strategic Balance [Game Essence]
2024-05-24 · 2m
47. E: Team Management 1 (Category Compilation) #01~#07
2024-05-28 · 29m
48. Play Testing Keeps Going [Team Management]
2024-05-28 · 3m
49. Computer-Controlled Players [Planning & Game Design]
2024-06-01 · 5m
50. Using Other Songs for Audio Reference [Audio]
2024-06-04 · 3m
51. Flashing Effects [Effects]
2024-06-07 · 4m
52. Destroying One Wall [Graphics]
2024-06-11 · 4m
53. Always Keep Attack Collision in Mind [Animation]
2024-06-14 · 2m
54. Targeting and Market Research [Marketing]
2024-06-18 · 4m
55. Gameplay as Part of a Live Performance [Grab Bag]
2024-06-21 · 7m
56. Echo Chambers [Work Ethic]
2024-06-25 · 3m
57. Adding Help Text to Menus [UI]
2024-06-28 · 2m
58. Game Essence in Strategy Games [Game Essence]
2024-07-02 · 2m
59. Online Updates [Design Specifics]
2024-07-05 · 4m
60. Manga-like Visuals [Graphics]
2024-07-09 · 3m
61. In-Game Cutscenes [Planning & Game Design]
2024-07-12 · 3m
62. F: Graphics 1 (Category Compilation) #01~#06
2024-07-16 · 33m
63. Directors and Producers [Team Management]
2024-07-16 · 4m
64. Start with the Climax [Planning & Game Design]
2024-07-19 · 2m
65. The Limitations of Skeletons [Animation]
2024-07-23 · 3m
66. When Ideas Won't Come [Work Ethic]
2024-07-26 · 2m
67. How Good Were the Player’s Actions? [Game Essence]
2024-07-30 · 2m
68. Famicom and NES Audio [Audio]
2024-08-02 · 6m
69. Making Things Clear, Even Without Words [UI]
2024-08-06 · 2m
70. Turning Anything Into a Competitive Game [Grab Bag]
2024-08-10 · 2m
71. Being Kind to Beginners [Planning & Game Design]
2024-08-13 · 3m
72. Establishing Characters Through Their Design [Graphics]
2024-08-16 · 2m
73. The Limitations of Particle Effects [Effects]
2024-08-20 · 4m
74. Smash Bros. DOJO!! [Marketing]
2024-08-23 · 5m
75. Speedy Screen Transitions [Design Specifics]
2024-08-27 · 2m
76. Amplify Both Strengths and Weaknesses [Game Essence]
2024-08-30 · 2m
77. G: Animation 1 (Category Compilation) #01~#09
2024-08-30 · 29m
78. Elementary School Play Testers [Team Management]
2024-09-03 · 2m
79. Never Get Into Fights [Work Ethic]
2024-09-06 · 2m
80. Be Mindful of the Time Players are Giving You [Planning & Game Design]
2024-09-10 · 2m
81. Rotation on Two Axes [Animation]
2024-09-13 · 3m
82. H: Effects 1 (Category Compilation) #01~#06
2024-09-15 · 28m
83. CRT Displays [Grab Bag]
2024-09-17 · 5m
84. Odds and Ends of Supervising: Sora Edition [Graphics]
2024-09-20 · 9m
85. HUDs [UI]
2024-09-24 · 3m
86. I: Audio 1 (Category Compilation) #01~#07
2024-09-24 · 25m
87. What Happens When You Shift the Center of Gravity? [Design Specifics]
2024-09-27 · 2m
88. Give Yourself a Handicap When Balancing Your Game [Game Essence]
2024-10-01 · 2m
89. No Masterpiece Has Bad Audio [Audio]
2024-10-04 · 2m
90. A Director’s Job is to Trim [Team Management]
2024-10-08 · 2m
91. Mr. Iwata [Grab Bag]
2024-10-11 · 9m
92. Up is Down, and Down is Up [Work Ethic]
2024-10-15 · 3m
93. J: UI 1 (Category Compilation) #01~#08
2024-10-19 · 29m
94. K: Programming & Tech 1 (Category Compilation) #01~#05
2024-10-19 · 29m
95. M: Grab Bag 1 (Category Compilation) #01~#09
2024-10-22 · 30m
96. Masahiro Sakurai on Creating Games: Finale Special
2024-10-22 · 46m
97. N: Game Concepts 1 (Category Compilation) #01~#05
2024-10-29 · 31m
98. L: Marketing 1 (Category Compilation) #01~#07
2024-11-01 · 27m
99. A: Work Ethic 2 (Category Compilation) #11~#20
2024-11-05 · 28m
100. B: Game Essence 2 (Category Compilation) #07~#15
2024-11-08 · 27m
101. C: Planning & Game Design 2 (Category Compilation) #10~#18
2024-11-12 · 28m
102. D: Design Specifics 2 (Category Compilation) #09~#18
2024-11-16 · 31m
103. E: Team Management 2 (Category Compilation) #08~#15
2024-11-19 · 25m
104. F: Graphics 2 (Category Compilation) #07~#13
2024-11-24 · 29m
105. G: Animation 2 (Category Compilation) #10~#18
2024-11-26 · 28m
106. H: Effects 2 (Category Compilation) #07~#11
2024-12-01 · 17m
107. I: Audio 2 (Category Compilation) #08~#14
2024-12-03 · 26m
108. J: UI 2 (Category Compilation) #09~#15
2024-12-06 · 19m
109. K: Programming & Tech 2 (Category Compilation) #06~#09
2024-12-13 · 11m
110. M: Grab Bag 2 (Category Compilation) #10~#14
2024-12-20 · 31m
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